Not everything was included in the Beta, a few attributes were not ready, unfortunately, but the true online gameplay experience was there PSO2 NGS Meseta. It is unknown if there'll be a second beta, and there's still no actual release date outside some time in June. However, SEGA will be having yet another PSO2: NGS Prologue video towards the end of May, so we'll likely find more then -- such as whether the launch will also be on consoles.
One of the greatest changes besides finger movements is the updated graphics. Soon gamers can be in awe at PSO2: NGS's lovely new universe and the characters in it. No more 2010 graphics; instead, the world is vast and lush, water ripples and contains complete reflections, and characters and enemies have incredible shading and motion.
Having a huge open-world actually shows off the engine as it is possible to find vistas to get beautiful views of the sun rising or enjoy the rain across a wetland as a result of the day/night cycles and fresh weather systems. It's seriously gorgeous and effective at being on par with AAA titles, which can be enormous for a free-to-play game.
Right from the start, it feels great to run around the world researching. The new Photon Dash and Photon Glide have nice effects and are simple to control. These two additions pair perfectly with all the open world as gamers can literally explore anyplace, Breath of their Wild-style. Watch a mountain? Run towards it and jump up it buy meseta pso2 ngs. Is that a nice forest clearing in the space?