Similar circumstances existed in November, when set crafting changes were only mentioned in the Chinese patch notes D2R ladder items. Another move that was criticized by fans was the November patch's server merge, which resulted in the dissolution of player clans. Many of those affected also claimed that Blizzard's gift of an in-game materials bundle worth $6.99 did not accurately reflect how difficult it is to build a clan. This time, players won't get anything back, and any items they didn't earn will be lost forever.
There are a lot of important ways that Diablo 4 will differ from Diablo 3; perhaps the most significant of these is the extensive level of testing. And for the first time, the final stage of Diablo 4 is included in this testing.
Diablo 4's extensive testing, its end-game content, and its live-service ambitions were discussed by Diablo franchise general manager Rod Fergusson and game director Joe Shely in an interview with IGN. Fergusson referred to Diablo 4 as "the game that I felt like has been more holistically tested than any other game I've been a part of," noting that the game has been distributed to all of Activision Blizzard as well as to friends and family to ensure its quality (despite the fact that the friends and family test resulted in a leak that lasted for forty minutes).
Diablo 4(opens in new tab) will have an open world, yet Snowstorm hasn't been exceptionally clear about what precisely that implies buy d2r items. Game director Joe Shely and Diablo general manager Rod Fergusson discussed what players can anticipate when they return to the Sanctuary world in a new interview with IGN (opens in new tab).